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Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
22
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Posted - 2013.05.31 03:43:00 -
[1] - Quote
If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. |
Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
23
|
Posted - 2013.05.31 05:10:00 -
[2] - Quote
hydraSlav's wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, I took Art in high school just so that i would have 1 less real exam to study for. You?
I like to draw. I sketch to get ideas on paper because I trust myself with not losing a sketchbook than with not forgetting an Idea I thought was really cool. Basically, I liked to doodle and slacked off in Art class because the subject being put on paper was more important to me than making it a detailed, full piece. Drawings are records of my imagination: concise, but kind of sterile.
The biggest reason is that my middle school art teacher showed up maybe 20 times the entire four years I went there, but what she showed me in techniques intrigued me. I thought I'd get more tips on the type of strokes I could use with a pencil, but Drawing and Painting was about filling your portfolia, some art history, and using multiple mediums. My best was with chalk and charcoal, which aren't too different from good ole graphite. I never really took off with wax, colored pencils, oils, or water colors.
This is why I look at Dust's development and sympathize. You get decent at a few things, but not everyone will put up with your style or what you choose to practice on. Input and criticism is heard, but implementation is on your schedule. There were moments when I would sketch something and show people my progress over time, sort of like the release of updates and new builds. I would get questions like "Where's the flaming tiger with the scorpion tail?" and would answer "There's only so much room on the sketchbook and I wanted to do a cyborg dragon." and there would be a mix of groans and shrugs because dragons are cool by default and that's why everyone and their tattoo artists draw them.
In that analogy, the flaming scorpion-tiger would be stuff like over powered laser rifles and the dragon would be the Tac rifles. People play Call of Duty and Battlefield because military settings just go with the shooter genre and generally work, but no one wants Dust to be generic. Erasing and Redrawing can easily get ugly on paper. It must be much worse when working with programs. It may take months more than you would like, but whether it be a mini comic or a video game people want the full package when you say you are done. They don't want "Oh, I'm done, I just have to finish this, this, and polish that and..."
Again, I tend to use a lot of words and use the exemplary 'you'. My post would have been shorter, but |
Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.05.31 09:26:00 -
[3] - Quote
Thanos Warpfiend wrote:Captain Africa Clone1 wrote:Thanos Warpfiend wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. Your birth should be retracted, if possible And you need to show some respect , the guy is an artist ! I humbly apologize OP have you drawn anything after high school? Other than ridiculous conclusions
Bat people, chitinous aliens that travel via rocket propulsion, dude shooting a lightning bolt at an annoying alarm clock, werewolves with some monkey features, a gorilla, a jackal, a skeleton-themed beast retroactively based on a jackal...
You seem tense, for some reason. Did you lose a match in Dust? I get frustrated, too when my team continually loses, but I figured that is because people on the losing team leave the match, thus opening more seats for new players (who may not be able to fully coordinate to recover), creating a vexing condition where most available gaming is in a sorely one sided match.
Anyway, if you are trying to get a rise out of me, no I am not a serious artist. I'm not some secret genius of the crafts and I don't pretend to be. If you are mad because I sound pretentious, I am sorry; its what impressed my teachers and its sort of a hard habit to type 'out of character' for me, since I established that 'voice'.
On Topic: Dust should have 'launched' on 5/14 of next year, so it would be 5/14/14. There would be time to implement everything promised and I think it sounds catchier. |
Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
26
|
Posted - 2013.05.31 12:20:00 -
[4] - Quote
We could call the current build" Phase One". Like a strategic operation.
Every other build could be called Phase X from then on. Months down the line, CCP can say "We are launching Phase 2" instead of coming up with a cool word like they did with "Chromosome" and "Uprising". Or the best of both worlds: "Launching Phase 4: Entropy". Then it will be easier to remember the order.
If enough people on forums and comments sections use it, it will pop up on Google and become the de facto term.
I'll be using it, anyway. If it catches on, the dev team won't have to lift a finger. If it doesn't? Oh well. |
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